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  • Omens

    The characters became aware in a strange setting, and only over the course of experiencing things through a long, dreamlike state did they realize that they were in an abandoned Magientist's lair near Loch Varn, hoping to contain a danger that threatened …

  • Omens, Part II

    When the characters returned to [[Melwan | Melwan]] after their time in Loch Varn, they find that the village has been struck by a plague while they were gone. After some investigation, they determine that it is not a disease, but a poison in the water …

  • Omens, Part II (the second half)

    The characters travelled to the shack of [[:ergor-the-hermit | Ergor the Hermit]], where he was found sickened by the flux poisoning. They also found signs of a [[:cuir | Nimh Cuir]] growing by the polluted river. The characters both saved Ergor, bringing …

  • Omens, Part III

    After the traumatic events at Melwan and Loch Varn, the citizens of both villages were eager to attend the yearly Spring Festival of Dearg - a celebration meant to signify the end of the harsh winter and the start of a bright new year. In addition to the …

  • Omens, Part V

    The characters gather [[:adso-of-llewellen | Adso]] from the temple in Dearg, and return to the mine. On the trip out, everybody shares what they know about a [[:trwyth | Twrch trwyth]], and now all are aware of its rapid healing, that can be countered by …

  • Home Page

    h2. Shadows of Esteren: The Gaes of Tulg Shadows of Esteren is a medieval role-playing game, with a horrific and gothic influence. Drawing inspiration from Celtic myths, this universe has a discreetly fantastic side hidden under a bleak, realistic …

  • Main Page

    [[Prophecies and Portents]] [[Culture | Culture]] [[Childhood and Education | Childhood and Education]] [[Crafts and the Economy | Crafts and the Economy]] h3. [[Basic Campaign Information | Basic Campaign Information]] The link above for [[ …

  • Feondas

    Feondas are perhaps the single most important feature of the setting. Despite being fairly rare (though becoming more common in the recent years...), they are fundamental to the way people see the world. They are the monsters of the setting, and range in …

  • Culture

    Due to the traditional religion of the peninsula, most Tri-Kazelians have a respect for nature and worship the different spirits living within the woods, streams, mountains etc. This, and the danger of the life, are reflected in myriad ways in the people …

  • Childhood and Education

    You know the saying about "it takes a whole village to raise a child"? Tri-Kazel, at least in the countryside, is very much into that. Although perhaps it would be more accurate to say that "it takes damathairs and the help of the whole village to raise a …

  • Crafts and the Economy

    Tri-Kazelians give craftsmen a lot of respect. Items tend to be designed for utility rather than ornamentation, but the work of masters of their craft is very highly valued. Given the dangers inherent in travel, most communities try to be as self- …

  • Taol Kaer

    Taol-Kaer is the the largest and most traditional-minded of the three kingdoms. Huge areas of it are dominated by a mountain range and massive primordial forests whose depths haven't been anywhere near fully explored due to the inherent dangers of …

  • Gwidre

    Gwidre is perhaps the most unified of the three kingdoms, with The Temple setting the tone for all but the most remote regions of the land, stringently repelling magientist influences and condemning demorthen as pagans. All but the most remote of their …

  • Reizh

    Of the three kingdoms, Reizh is the smallest, weakest, and most modern. It has embraced magience more than any of the kingdoms, although even there its effects are mainly limited to the cities special sites of manufacture or flux extraction. Despite tall …

  • Faults

    Adso: Doubt 5, Guilt 4 Airgead: Fascination 5, Doubt 4 Alsandair: Passion 5, Guilt 4 Aelfric: Subversion 5, Doubt 4 Mab: Fascination 5, Doubt 4 Mina: Fascination 5, Subversion 4

  • Travelling Costs

    Crone Mab's caravan has a lot of costs and profit centers around it, and it directly impacts the other PCs. Each character, if buying food, needs to spend 5 Ed a day. Mab has mostly taken care of that, as we'll see below. Mab and Sorcha cost Mab 10 …